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been playing this game since the beginning, didn't even know it had a pc version which is amazing. I for some reason am having problems on the windows version seeing my courser, any possible solutions?

Hm, is the cursor disappearing or just difficult for you to see? The game uses a custom cursor that changes based on whether you’re using mouse or controller, so if it’s swapping between the two at random it might be because you have a controller connected.

weird I had no controller plugged in or anything and was sure there was no cursor but after a few days and a pc reset it showed up. problem solved i guess?

Hm, glad to hear that you got it working regardless!

Man this game was great and im still playing it , bro thank you for creating such a great game i wish you could add more and more to it ❤️

if i could rank it i will give it ⭐⭐🌟⭐⭐

Thanks for the kind words!

I've played this game for years, it's good to find it again on itch

I volunteer to translate this game from english to russian, please reply if interested

Thanks for the offer! Shattered has a public translation community here: https://app.transifex.com/shattered-pixel/shattered-pixel-dungeon/

Hello, do you want to partner? I'm creating a new game and I wanted to know if anyone wants to partner?

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Thanks for the offer, but I’d prefer to keep the core development of Shattered as a solo project.

Good, classic rogue-like. I played for a short time but it seems full of stuff.

Hello! I love the Pixel Dungeon (and most versions of the game, such as Shattered), and I wished to install this version on my PC. However, after trying to run the .exe , I got the error "Failed to run JVM". Even after I downloaded a 32bit version of jdk, tried running the .jar files, or redownloaded java, I cannot start the game.
I'm using a Windows 11 (obviously on x64), and I'm using the "Shattered Pixel Dungeon v3.1.0 windows". Do you have any way to fix/help?

If you’re downloading the game from here then there’s no reason to download a separate version of Java, there’s already one bundled with the game. If you are downloading the .JAR version from github, then it’ll be entirely dependent on which version of Java you use, I’d suggest a modern version built for 64-bit Windows 11.

Hey hey, been playin this game for years and loving the game and how it has been updated. A few small questions comes in mind when experiencing the game~

•Would there be any plan to update UI for the alchemy pot cooking? Example as adding a new illustration or some sort 

•As there's already a few new heroes in the game, how many more roles would be added in the game? The possibility is endless and the knowledge that a new character will be added in every big updates sound so fun!

•Reading the lore has been quite enjoyable. Are there any possibility for the main story to be extended or will it be new side events/story?

Amazing work! Keep it up ❤️

Thanks for the kind words!

  • I agree that the current alchemy UI background is a bit sparse on larger displays. It’s not a priority currently but it is something I’d like to make a bit more detailed.

  • I don’t currently have plans to add a 7th+ hero, each new hero is a lot of work and I want to be very confident that they’ll fit well into the game before making them. I would like to expand existing hero options at some point though, such as with more talents or subclasses.

  • More lore will also hopefully be added at some point in the future. Now that all six of my planned heroes are in the game I would like to add a bit of writing that focuses on them.

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Hey mate. Love the game but using the pickaxe outside the quest area isn't working. I was trying to test it in the beta but kept dying before I got to the mines. Im Using the rouge/assasin. Keep up the good work👍

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Do you mean you’re trying to dig with the pickaxe outside of the quest area? That is correct that mining with the pickaxe only works inside the quest area.

Yeah i am. I thought it would still work because the description remains the same when your out of the quest area. Ah well still a good game though.

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I have never seen the game like this before!It is amazing enough for me because Shattered Pixel Dungeon has various content in such small files.Because of its high difficulty,I will feel really excited if I finish this game.

Thanks for the author creating this wonderful world for us,I wish it will become better and better!

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Thanks for the kind words, glad to hear that you enjoy the game!

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(-6)

I waited two days for a reply.

(+4)(-1)

Spamming this area with many messages and then complaining when I don’t immediately reply does in fact not make me more inclined to reply to you.

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I'm just expressing my feelings and suggestions about playing this game. Why do you say these are rubbish? I won't send it again.

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Why do you say that what I said is rubbish? It really makes me angry and disappointed.

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I think you are too impolite.Not only is it not a responsibility for anyone to reply others,but it isn't totally good for the development for the community.

The posts all you have sent are meaningless,aren't them?You are so excessive for help and your attitude is so bad that nobody want to accept your advices.

As the saying from Genshin Impact goes," As long as you don't lose your sublimity, the whole world will be open to you."We need to be friendly,and then the world must be more beautiful!

Do you still play Genshin? Isn't that a Chinese game?

Because I'm Chinese,haha.It seems that it's very popular across the world for its many advantages.I'm proud of it.:)

I consider that it spreads Chinese culture greatly.Maybe you can give it a try.

And I think the ultimate demon king of the game is too weak and his skills are not gorgeous enough. For example, the dog of the second demon king will throw fire and bombs, while the ultimate demon king will only flash around.

I hate that big eye. A laser hit me and I lost half my life.

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Would you like to consider weakening the big eye, or defeating it to drop items?

The kind of rogue-like I really enjoy. Can't wait for version 3.1.

Don't you already have it?

I grabbed version 3.0.2 if I trust the properties of the executable.

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Very soon actually! If all goes well the beta for v3.1 will be posted today.

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(+1)

I really love this game, but i think the warrior needs to be buffed, he seen so weak compared to the other characters, maybe start with him having higher strength, or something like that.

(+4)

The Warrior actually has the highest winrate among all the heroes, but it doesn’t feel like he’s very strong as one of his biggest sources of power (the broken seal’s shielding) is very passive and incremental. I’m actually going to be changing that up to try and make his power more noticeable in the next update.

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Author, why do you ignore people?

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?? Do you mean the messages you posted in Chinese two days ago? Just because I don’t reply to something immediately does not mean I’m ignoring it, and my ability to reply to non-English messages is limited.

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Surprised to see it here, let alone not knowing that Shattered had been on itch for much longer than I know!

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I played the pc version from itch.io and I have found some bugs: 

I couldn't mine gold with the pickaxe.

And I defeated the final boss and nothing happend.

Regarding mining gold, were you trying to use the pickaxe on a wall outside of the quest area? The quest mechanics have changed and now the pickaxe only works there.

As for the final boss, defeating it won’t cause anything to happen automatically, but a passage should have opened up behind it.

I'm sorry, I was blind.

Both work, and the blacksmith's quest is amazing.

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No worries!

my first rougelike ever, great game! really made me fell in love with the genre :=)

I had no idea the original game was open source, no wonder I've seen so many versions of it lol. What's different with your version? Im playing but cant really tell the difference

Honestly it’s hard to pick a specific thing that’s different between Shattered and the original Pixel Dungeon, there are fewer things that are similar at this point! Almost everything is different gameplay-wise aside from the very core gameplay loop, but if you’d like a little summary of the biggest visual changes I did write a blog post about that semi-recently: https://shatteredpixel.com/blog/ten-years-of-shattered-pixel-dungeon.html

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That was a good read! Thank you for the reply, been enjoying the game on and off for quite a while now, and only just now noticed the version I've had sitting on my phone was Shattered lol

Getting closer than I have before to the ending, hoping I can finally pull it off on pc 

Hey is there was to lower difficulty?

i died and i have no idea what i m even doing or where to go

so i would like to f around and do my own things until i get the hang of it

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Unfortunately there isn’t any difficulty selection. I have considered adding a ‘start mode’ at some point, but it would probably end at floor 10.

In the meantime though, you shouldn’t be afraid of dieing, trying and failing and trying again is the best way to learn. There’s also an in-game guidebook meant to help point you in the right direction.

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